Adventure ideas and world information
and new and expanded vehicle rules for the Shadowrun game system
Magic is at once the most familiar and the most alien
discover the secrets of a strange
The Fantastic Four face their most difficult mission yet: save the fate of Earth
Draconomicon II: Metallic Dragons Tekumel Adventure ideas and world informationThis sourcebook gives details of each dragon's powers, tactics, myths, lairs, servitors, and more. In addition, this book provides new information about draconic nations and organizations and how metallic dragons fit into the D&D game. Wide ranging story and campaign elements in the book give DMs ready to play material that is easily incorporated into a game, including adventure hooks, quests, and pregenerated treasure hoards.