hatches a new plot to destroy the influence of the Order of the Sands (even
or ongoing campaigns in which the characters gradually discover more about the disturbing supernatural reality that hides in the shadows of the ordinary world
I flung myself into the sea to drown my dreams
they can help WFRP GMs create villains of staggering evil for roleplaying games
It's a creepy tale that'll make you think twice the next time you sit under that old oak tree in your front yard
WG12 Vale of the Mage Avatar Legends RPG hatches a new plot toThere's only one way to get there through the Barrier Peaks. Once you're there, you are confronted with armed guards, traps both magical and mechanical, and legendary beasts not to mention the wandering necromancers. Why go in there? Because rules of neighboring countries have asked you to persuade the Black One to help rout that group of expatriate necromancers. They tried a coup, failed, and came to the Vale of the Mage to hide and, presumably, to